Appelbaum, Peter. (2008). Children’s Books for Grown-Up Teachers: Reading and Writing Curriculum Theory. New York, NY: Routledge.
6. Harry Potter’s World (part 2)
Power, wonder, and magic in an acquisitive culture
Power and violence are not always what they seem to be. (p. 100)
An acquisitive culture is one that acquires; to acquire means to get things. 21st century America is an acquisitive culture, and children learn this acquisition through parents and school, primarily. Appelbaum finds this troubling. The corporatization of education is troubling on many levels. Briefly, it means that kids are trained to purchase certain objects from certain corporate entities without questioning whether those objects are useful, efficient, “good,” or necessary. Our kids are schooled to acquire.
I would suggest that Appelbaum’s findings from Harry Potter readers (“It is the morality to which they turn in applying ‘lessons learned’ to their own interaction with ‘real people’ in their lives,” p. 102) explain alot about why these books are so popular. If children are not being taught at home or in classrooms how to distinguish between objects that are necessary and useful, but they do get to think critically in Harry Potter’s world, then these books serve an excellent purpose in readers’ lives. When readers can distinguish between “fake violence” and gratuitous violence in computer games and movies, a useful purpose is served. Appelbaum comments, “I suppose the question comes down to whether or not children can tell the difference between the games and the ‘real world'” (p. 102). However, Appelbaum and others (Provenzo, 1991) suggest that violent images have a different meaning.
That is, the images that children play with tell us more about the fears and fantasies of the adults who provide the images, and the resources for making meaning that are available in our culture, than about what children are becoming or doing to themselves or our culture. (p. 102)
Appelbaum puts to rest an adult fear that children will become interested in dark arts and magic in general by pointing to other popular television series and video games (Buffy the Vampire Slayer, Charmed, Final Fantasy, and Black and White).
Magic is strongly associated with experiences of wonder. (p. 103)
Appelbaum points to John Dewey in that “many forms of youth technoculture reach into the realm of wonder in ways that establish these cultural commodities as educative experiences … that … promote growth” (p. 103). But is it growth in the school-culture sense? Is school so distinct from the world of wonder? Should the kinds of interactions among readers that results in mass culture and peer interactions be kept separate from schooling? “Should we try to create educational encounters that directly mirror the linking of magic, technology and wonder? … Or should educators establish science/technology/wonder as a critical examination of the popular?” (p. 103). Do children “gravitate to the wonder where it is” (p. 103)? And if it is not in the school curriculum, will children find it “elsewhere, outside of school” (p. 103)?
Things dominate the life of children. (p. 104)
Appelbaum explains, “for young people in the early twenty-first century, commodification [is] the final arbiter of identity and acquisition … intimately entwined with self” (p. 104). Who has the coolest toy? Who is the coolest kid? Things, stuff, decide these questions. In Harry Potter’s world such things as quidditch brooms, magical pets, and magical treats can determine whether a child is “in” or “out” of the status quo. In this way the Harry Potter stories mimic the 21st century world (of developed countries).
Harry Potter’s world
Appelbaum emphasizes that his purpose is not to analyze the stories themselves but to make the point that the attraction to Harry Potter has to do with “magic as a commodified technology, just as video games, television cyborgs, and fantasy role-playing games in ‘our world’ treat technology as magic” (p. 105). In addition, “we must understand morality and technology as mutually constitutive” (p. 106).
What the Potter books do is destabilize the tension between acquisitive coolness and nerdiness, because they take magic and turn it into the techniques that can be learned. (p. 107)
However, in the information economy of the Potter books “everyone pays a premium rate for narrow expertise and short-lived skills” (p. 107).
Technology, in this sense, is nothing more than a trick, spell, or code: it lets you do things other people do not yet know about. (p. 107)
This plays into the ways that technology is an externalization of potential (Macdonald, 1995).
Curriculum and the technologies of morality
Throughout, my main curriculum argument is that educators need to learn from children what it is they are experiencing … children are the translators while adults are keepers of tradition. (p. 109)
Appelbaum suggests that curriculum should not try to compete with technoculture, but to “develop organized experiences that respond to life in and with technoculture” (p. 110).
It would be more proactive for educators to work toward a biculturalism, and finally for a diversity that embraces both traditions and the multiplicities … [which] includes adult cultures and technocultures, mass and consumer cultures and youth subcultures, and cross-over memberships and participations in multiple cultures all at once. (p. 110)
Magic provides new beginnings, unlimited and challenging, useful in the lives of the characters outside of school.
Technologies of self: morality and magic
Appelbaum turns to Foucault’s concepts: “A particularly powerful element of the Harry Potter books is the unification of Harry’s self-knowledge with his self-care” (p. 111). As he grows in wizardry, he learns more and more about his family and himself. He learns his limits, acquires new skills, encounters new challenges, and redefines himself along the way. In this process Harry not only cares for himself, he values himself, but he cares for others. His valuing of himself brings out his compassion for his friends. There is a morality play here, and magic is at the center of it. The technology of magic brings out the very best in Harry and stretches him to hero status. Yet, he maintains a humility in the face of great danger and great expectation.
Macdonald, J. (1995). Theory as a prayerful act. New York, NY: Peter Lang.
Provenzo, E. (1991). Video kids. Cambridge, MA: Harvard University Press.